Java Programming E-Notes 2025

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JAVA PROGRAMMING

     Java programming refers to the process of developing software using the Java programming language. Java is a high-level, object-oriented, and general-purpose language known for its "write once, run anywhere" capability, meaning compiled Java code can run on any platform with a Java Virtual Machine (JVM) without recompilation.


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SYLLABUS: -

Unit - 1

     Introduction: Review of Object-Oriented Concepts - History of Java - Java Buzz Words - JVM - architecture - Data types - Variables - Scope and Lifetime of Variables - Arrays - Operators - Control Statements - Simple Java Program - Constructors - methods - Static Block - Static Data - Static Method String and String Buffer Classes.

Unit - 2

    Inheritance: Basic Concepts - Types of Inheritance - Member Access Rules - Usage of this and Super keyword - Method Overloading - Abstract Classes.

     Packages: Definition - Access Protection - Importing Packages.

     Interfaces: Definition - Implementation - Extending Interfaces.

     Exception Handling: try - catch - throw - throws - finally - Built-in-exception.

Unit - 3

     Multithreaded Programming: Thread Class - Run able Interface - Synchronization - Using Synchronized Methods - Using Synchronized Statement - Inter Thread Communication.

     I/O Streams: Concepts of Streams - Stream Classes - Byte and Character Stream - Reading Console Input and Writing Console Output - File Handling

Unit - 4

     AWT Controls: The AWT Class Hierarchy - User Interface Components - Label - Button - Text Components - Check Box - Check Box Group - Choice - List Box - Panels - Scroll Pane - Menu - Scroll Bar - Working with Frame Class - Color - Fonts and Layout Managers.

     Event Handling: Events - Event Sources - Event Listeners - Handling Mouse and Keyboard Events - Adapter Classes - Inner Classes.


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